Deep Rooted Members

 
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Iain Alexander

At the early age of 4, Iain knew game development was his future. With Crash Team Racing being his first influence Iain began taking notes and writing ideas. At the age of 16 he released his first game Journey Ball showing teachers and student around his school. Now a graduate of Academy Of Art University with a Bachelors in game development, his goal is to bring new approaches to game design and challenge the perspective of games.

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Nana “FNN” Boachie

Nana has been making games for over 7 years in teams both big and small. A graduate of Academy Of Art University with a BS in Game Development, Nana enjoys tackling problems independently and collaborating with peers in environments where hard work is valued. One of the games Nana was working, Castle Blazers, was in GDC amongst others from Academy of Art University.

 

Mission and Culture

Our true vision is to bring the feeling of serene discovery into surreal games mechanics. Blending surreal art styles with unique game design. We want to capture the moment you find something new.

 

Determination

Throughout our projects determination has driven us to complete everything we start. We take pride in staying focused to create what we envisioned for our players.

Communication

Ease of communication with everyone on our project is key. Without good communication the project will fall short and the development experience wont be fun. Strong communication is necessary for us to grow the Deep Rooted Family!

Creativity

We stress to everyone that creative freedom is important. We implore that everyone on the project expresses their own creative art based on the project. Every artist can distinguish themselves no matter what project they’re on.

Trust

A big factor in Deep Rooted culture is dependability. We are a team that depends on each other to be upfront and honest. We trust the opinions and processes of other artist to help create the project.